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Aug
20 2008 | More Inspiration(s) of Innovation- What’s Learning Got to Do With It?A point made by presenter Enzo Silva on our webcast today was that millenial talent is not afraid to make mistakes and that they live and thrive in a “perpetual beta environment.” Presenter Jeanne Meister added that the new approach to learning is based on user-generated content that is collaborative and personalized. These are exciting elements that would undoubtedly lead to innovation. How are those innovative break-thru’s captured when they may be published in multiple social networking sites? What are some of examples of meeting challenges with mobile learning (“learning to go”) for people learning on the job out in the field? HCI members, please share your related thoughts and questions on today’s webcast , Leveraging Learning Innovations for Millenial Talent Managment, in our new e-learning track Innovation & Creativity… Hope you’ll get started in a lively dialog on these questions and related issues:
Our presenter Enzo Silva asks: What do YOU think the future of learning has in store for the next generation? HCI members’ thoughts: The future of learning would be self driven rather than driven by the organisation. people would find out what they need to grow and then go in for self learning mechanisms to grow up the ladder HCI member asks: How are service organizations that require face-to-face customer interaction and behavior change using gaming to implement learning that drives behavior and creates a personal customer experience? HCI member asks: When we talk of learning how do we teach people what is to be learnt in laboratories and in places where one needs to do certain research to get the answer. HCI member asks: What is true? If all info is obtained through the social media, isn’t it possible for something that isn’t true to be understood as true? HCI member asks: How are companies that are heavy manufacturing and engineering applying this type of learning when not all of your workforce has access to computers? HCI member asks: Is Sun Designing Learning in multi-modes to reach a variety of learning styles (i.e a game and written case study, podcast, etc)? HCI member asks: Yes, being connected (i.e., social networking) is essential; however, this does not create human connectivity, it creates connectivity via the technology. How do you connect the people to the actual person, not just to the text message? HCI member asks: Since learners are all ages, how do content developers for various forms of distance learning accommodate options and preferences for multiple generations? Also, to express more thoughts on related ideas, hope you’ll visit the blogs of each of today’s presenters Jeanne Meister and Enzo Silva.
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One Response to “More Inspiration(s) of Innovation- What’s Learning Got to Do With It?”
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August 23rd, 2008 at 2:32 pm
Thank you so much for attending the event. I wish I had had a chance of having a more informal interaction in which I could see your reactions, but this was a great and valuable experience as well.
I think that learning how to manage, instruct and interact with different generations at the workplace is crucial for the survival of corporations. I have found this interesting interview BNet conducted with Ron Zemke, one of the authors of Generations at Work, both the book and this short interview might be helpful in answering one of the questions above:
http://findarticles.com/p/articles/mi_m4467/is_1_54/ai_59138096 summary here: http://www.hreonline.com/pdfs/ManagingMillennials.pdf
Sun Learning Services has a great team of Instructional Designers and Media Specialists that work closely together to develop learning experiences that try to accommodate not only different learning styles but also learners that come from different backgrounds (which is extremely important for global companies such as Sun Microsystems). We try to include the latest in learning technologies in methodologies to offer a vast array of learning possibilities. We value try to leverage social media (Web 2.0) resources to promote learning, sharing and networking, resources such as blogging, social networking, wikis, mobile learning, virtual worlds, games and simulations, and many others that allow us to put the learner at the center of the learning experience.
As far as the relationship being “beyond text”, research indicates the value and efficacy of “virtual team building”. Here, an article I had read and found again in a Google search (you may find many more with a few minutes of research - I will post more here if I find any in the next few minutes): http://jellis.org/work/jbe-dis2008.pdf . Also, professor Bernie Dodge from San Diego State University explores the topic of learning in virtual worlds very well. In my opinion (based on my own experiences as well), the relationships established via Instant Messaging, collaborative websites, social networks, MMORPGs and MUVES can be very real. Again, global companies such as Sun have a lot to gain in creating environments that will leverage the power of many (crowdsourcing) for a common goal and one global identity, part of creating this identity has to do with making it possible for the workforce to interact, build relationships.
I hope I have answered most, if not all your questions. Please, feel free to visit my blog and leave comments.
Thank you.